"Quests"
Because DAO is such a diverse story, and much of it is player choice, the real meat of this game is up to the Wardens to decide where they want to go next. I have them in the order of my preference for simplicity. As the game continues (A-F), the roll req'd to sense darkspawn and the roll req'd for darkspawn to sense the players become inverse.
1. Character Creation Day, otherwise known as, "How did you get stuck with Duncan?"
2. Ostagar and the Korcari Wilds
3. The Battle of Ostagar
4. Lothering
A. Redcliffe
B. The Circle of Mages
C. The Brecilian Forest
D. Denerim
E1. Orzammar
E2. The Deep Roads
F1. Haven
F2. The Temple of Sacred Ashes (can only be done after Redcliffe)
5. Return to Denerim
6. The Alienage
7. The Landsmeet
Finale: The Battle of Denerim
2. Ostagar and the Korcari Wilds
3. The Battle of Ostagar
4. Lothering
A. Redcliffe
B. The Circle of Mages
C. The Brecilian Forest
D. Denerim
E1. Orzammar
E2. The Deep Roads
F1. Haven
F2. The Temple of Sacred Ashes (can only be done after Redcliffe)
5. Return to Denerim
6. The Alienage
7. The Landsmeet
Finale: The Battle of Denerim
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OPTIONAL: ONE OFFS!!
- Crestwood
-Warden's Keep
OPTIONAL: ONE OFFS!!
- Crestwood
-Warden's Keep